Players will be able to build and utilise their own decks against Ursula, who will have four different modes of difficulty, from easy to extreme, for up to four players to challenge
The more Magic cards you interact with, the better you will become at discerning qualities that are hard to quantify, like texture and smell
Were going to want to be mindful of how many threes we play, but theres also nothing wrong with playing just two or three Archmages Charms, if thats all we have room for
And we have the pain fetch lands, lands like Mana Confluence and the Shock lands that all have a payment of some sort that you can use to dial up the blood counters very quickly
This is a hugely playable card not just because of its Shift cost, but the potential to cast it for free and return discarded characters to your deck at the same time
The cards ability to tutor enchantments with mana value 3 or less right onto the battlefield has long made it a staple in Commander decks built around enchantment synergies