glossy #8 Mew from Japan
In chatting with MG a while back we discussed me writing a post about one of my favorite aspects of early Magic, which has been absent since Homelands in 1996, a mechanic lost to the annals time - of course I'm talking about ante
Gameplay-wise, Dinosaur playstyles typically revolve around using high-ATK monsters and offensive Monster Effects, Special Summoning high-Level Main Deck monsters, effects that destroy friendly Dinosaurs for advantage, or advantageous effects that trigger from being destroyed by friendly cards
I think gaining five life and putting a shield counter on another creature are pretty circumstantial effects, but having the choice out of four options is amazing
Final Thoughts So, what do you think of the list
detach 1 Xyz Material from a monster on either field, and if you do, negate that monster's effects until the end of this turn