Im actually kinda afraid of what it can do in all extended formats moving forward
Second, it makes for decks that feel very similar to Selesnya (since both green guilds encourage playing as many creatures as possible)
The other Commands (save for Silumgar's) all have dopey options you never really want much in multiplayer, Commander, or casual gaming, like gaining four life, preventing damage from a spell, or turning off life gain for a moment
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Honorable Mention: Craterhoof Behemoth Okay, I know I just talked about how these big expensive creatures are probably not worth seeing play, but I'm making an allowance for the Hoof, because it won't be played in normal decks