I think it's a good question tho, and definitely one that anyone interested in actually designing an effective Tinker-friendly environment needs to actually try to answer, because it's an easy space to get lost in thinking theoretically while neglecting real-play considerations imo
(Treat them and anything attached to them as though they don't exist until your next turn.)
Flurry - Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess
X-damage burn spells like Choco-Comet are often worth playing on their own, regardless of additional upsides
Although they don't give you the exact card you need right away, they give you the best of a selection of cards and create better draws
Deckbuilding Philosophy | Aragorn in Duel Commander I decided to build my deck in a tempo-way, meaning I prioritized cheap, flash creatures to big and powerful ones