Like in most Final Fantasy games, its not the final boss that gets you its one of the random ones along the way that becomes your nemesis and I embraced that role for the table
Obviously this isnt quite as flexible as adding an extra card to your Inkwell, but in a game as character-centric as Lorcana, its pretty darn close
The Talisman allows you to Challenge and build your inkwell more aggressively, meaning you can control the board and develop more resources than your opponent
Best Lorcana emerald cards Mother Gothel, Selfish Manipulator Flynn Rider, Charming Rogue Mad Hatter, Gracious Host Cheshire Cat, Not All There Genie, Powers Unleashed Jasper, Common Crook Kuzco, Temperamental Emperor Emerald cards in Lorcana are especially great if you prefer to fend off attacks from other players, using effects that fill your hand with cards or banish opposing characters whenever youre attacking - forcing your opponents into tricky decisions about what theyre willing to sacrifice to slow you down
Collectors looking to get one of every holofoil card, or even just collect the 12 marked as Enchanted, will likely have to open hundreds of card packs to complete their sets unless they are very lucky
The math is pretty straightforward, but Wizards likes to obfuscate things, because they dont want us to know specifics