This opens up the door to a huge array of powerful combos, but its completely viable in fair decks as well, easily ramping out a power play or two on Treasure mana alone
In other words, The motif of the ability is the chain system, the combat system of FFXIIIi, and the game system, which fills the chain gauge and brakes the opponent's damage to the opponent, is the ability to double all the damage that enters the player until the next turn comes
FromTheShire: Nice way to generate incidental tokens
Stitchers Grasp came into replace a couple of do-nothing Cathars Shields, again to apply more pressure
Return to the iconic plane of Tarkir for an epic battle between dragons and clans
If the triggered ability triggers more than three times in a turn, no mode can be chosen for any instances of the ability after the third, and those will be removed from the stack and do nothing