As with any TCG game, there are a fair amount of erratas and rulings over M:TG's history, of course
These are: Non-foils are your typical non-foil card, same as any other printing
In order to get around this, its almost a necessity to play Sword of the Animist, Burnished Hart, and Solemn Simulacrum to ensure you get those lands into play
Foul-Tongue Shriek can also take someone out by burning someone for each attacking creature you control while gaining that much life to keep you in the game.
If you can build up three counters on Slogurk, easy to do in a green/blue deck even without its ability, you can remove them to bounce it back to your hand, recurring three lands from your graveyard to your hand in the process
Are they nuts or are these cards just too powerful