At its core, Amber and Emerald plays like a stunt deck, one where you want to get as many cheap dalmatian puppy cards to the table as possible
Equip variants or equip abilities with restrictions, like the "equip legendary creature" ability of Wrecking Ball Arm, are still equip abilities, and their costs will be reduced by Cloud's last ability
This is a $10 card right now, and well worth the price
Yes, theres a scenario where you can play a bunch of items early on and Shift the new Belle Mechanic Extraordinaire ahead of curve to get an early 7/7 body that quests for three lore with upside, but youre jumping through so many hoops to make that happen
The List One in four set boosters contains a card from 'The List'
This can happen if you control a permanent, like Vorinclex, Monstrous Raider, that doubles the number of counters a permanent enters with