His collection is focused primarily on Yankees team sets, vintage memorabilia, and other unique pieces
Weekends and right after a new set drops = chaos
Then I needed land ramp for Clara since that's a fifth-turn play with them out
Charizard Ex Box Flashfire Collector Pin 3 Pack Blister [Mega Charizard X] Flashfire Collector Pin 3 Pack Blister [Mega Charizard Y] Mega Charizard X Collection $50.00 Mega Charizard Y Collection EX Power Trio Tin [Charizard EX] Red & Blue Collection [Charizard EX] $1002.71 XY Evolutions Elite Trainer Box [Mega Charizard Y] $737.39 Blaine's Charizard #2Holo Rare $594.19 Charizard #4Holo Rare $800.43 Charizard #1Holo Rare $67.67 Charizard #4Holo Rare $2146.38 Charizard #4Holo Rare $466.74 Charizard #3Holo Rare $400.00 Charizard #146Secret Rare Charizard #100Secret Rare $772.48 Skrelp #44Common $0.21 Geodude #45Common $0.22 Helioptile #36Common $0.18 Skuntank #55Rare $0.57 Sealeo #25Uncommon $0.28 Fletchinder #17Uncommon $0.25 Feebas #22Common $0.29 Roserade #9Uncommon $0.26 Qwilfish #21Rare $0.36 Sandile #56Common $0.17

(If unsolved, solve at the beginning of your end step.) Solved You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library
Because Im a former (recovering!) academic, Ill set this scale from 0 (for non-Burn) to 6 (for Burn), and give it a name, say, The Burnsey Scale. Now, if we imagine every deck with Goblin Guide and Lightning Bolt living on this scale, that vast majority of them are not going to be 0 or 6