Or do you have any ideas for how to build around these commanders
It brings your normal flying and vigilance body for a mid-range bit of mana, with a solid 4/5 body for six mana in this case

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Therefore, distributing the creatures into a curve with the hump at three and four mana would look like this: The reason you want to do this is because it provides you with solid chances to hit your two-, three-, and four-drops
This would be an especially good inclusion for a Vorinclex, Monstrous Raider deck since you know you have a counter doubling effect in the command zone
I hope you enjoyed reading this and learned a thing or two about a lesser-known mechanic of Magic