A quick reminder of how this will work: Were looking at each cards multiplayer effect, its power level, and whether or not its playable in a multitude of decks or just one
2/1 Illustrated by Maji Standard Legal Alchemy Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
First introduced in Wilds of Eldraine, the Adventure mechanic allows players to cast the Adventure half of a card, then later cast the other half from exile once the Adventure resolves
Nihiloors ability to use your creatures to steal theirs is harder to manage because you need beefy creatures in Esper colors, so Id rely on spells to do the job
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The Warring Triad* A very interesting take on a 3 mana rock that helps you advance your general gameplan until Kefka gets in the way (represented by 8 or more cards in the graveyard) and then it unleashes plenty of power