It is notable that Finks is significantly better when you have both Path and Plow in your deck and so are very likely to get the persist effect

Booster Packs: 384 Super Rare 2.86% Pull Rate 11 / 384 Rare 4.43% Pull Rate 17 / 384 Rare 1.56% Pull Rate 6 / 384 Rare 3.91% Pull Rate 15 / 384 Super Rare 3.39% Pull Rate 13 / 384 Rare 3.65% Pull Rate 14 / 384 Legendary 1.56% Pull Rate 6 / 384 Legendary 1.04% Pull Rate 4 / 384 Super Rare 3.39% Pull Rate 13 / 384 Rare 2.86% Pull Rate 11 / 384 Rare 1.82% Pull Rate 7 / 384 Rare 3.13% Pull Rate 12 / 384 Rare 4.43% Pull Rate 17 / 384 Rare 2.08% Pull Rate 8 / 384 Rare 3.65% Pull Rate 14 / 384 Legendary 2.08% Pull Rate 8 / 384 Rare 3.39% Pull Rate 13 / 384 Rare 3.39% Pull Rate 13 / 384 Rare 2.86% Pull Rate 11 / 384 Super Rare 3.65% Pull Rate 14 / 384 Super Rare 3.39% Pull Rate 13 / 384 Super Rare 2.6% Pull Rate 10 / 384 Legendary 1.04% Pull Rate 4 / 384 Rare 3.13% Pull Rate 12 / 384 Rare 2.6% Pull Rate 10 / 384 Rare 2.6% Pull Rate 10 / 384 Legendary 1.04% Pull Rate 4 / 384 Rare 3.91% Pull Rate 15 / 384 Super Rare 2.86% Pull Rate 11 / 384 Rare 3.13% Pull Rate 12 / 384 Rare 1.56% Pull Rate 6 / 384 Rare 3.65% Pull Rate 14 / 384 Legendary 1.04% Pull Rate 4 / 384 Rare 2.86% Pull Rate 11 / 384 Rare 2.86% Pull Rate 11 / 384 Super Rare 2.34% Pull Rate 9 / 384 Super Rare 3.65% Pull Rate 14 / 384 Rare 2.86% Pull Rate 11 / 384 Rare 3.39% Pull Rate 13 / 384 Super Rare 2.6% Pull Rate 10 / 384 Rare 2.34% Pull Rate 9 / 384 Rare 2.08% Pull Rate 8 / 384 Legendary 2.08% Pull Rate 8 / 384 Rare 2.86% Pull Rate 11 / 384 Legendary 2.34% Pull Rate 9 / 384 Super Rare 1.82% Pull Rate 7 / 384 Rare 3.65% Pull Rate 14 / 384 Rare 3.39% Pull Rate 13 / 384 Super Rare 3.91% Pull Rate 15 / 384 Rare 3.91% Pull Rate 15 / 384 Rare 3.13% Pull Rate 12 / 384 Rare 2.86% Pull Rate 11 / 384 Rare 3.39% Pull Rate 13 / 384 Super Rare 2.86% Pull Rate 11 / 384 Legendary 1.56% Pull Rate 6 / 384 Legendary 1.82% Pull Rate 7 / 384 Rare 3.91% Pull Rate 15 / 384 Rare 2.6% Pull Rate 10 / 384 Rare 3.65% Pull Rate 14 / 384 Super Rare 4.17% Pull Rate 16 / 384 Rare 3.13% Pull Rate 12 / 384 Super Rare 3.13% Pull Rate 12 / 384 Rare 2.6% Pull Rate 10 / 384 Rare 3.13% Pull Rate 12 / 384 Rare 2.34% Pull Rate 9 / 384 Rare 3.91% Pull Rate 15 / 384 Rare 3.13% Pull Rate 12 / 384 Legendary 1.3% Pull Rate 5 / 384 Super Rare 2.34% Pull Rate 9 / 384 Rare 2.08% Pull Rate 8 / 384 Rare 3.65% Pull Rate 14 / 384 Rare 3.91% Pull Rate 15 / 384 Legendary 1.56% Pull Rate 6 / 384 Super Rare 3.13% Pull Rate 12 / 384 Super Rare 3.65% Pull Rate 14 / 384 Rare 2.34% Pull Rate 9 / 384 Rare 3.39% Pull Rate 13 / 384 Rare 3.65% Pull Rate 14 / 384 Enchanted 0.26% Pull Rate 1 / 384 Enchanted 0% Pull Rate 0 / 384 Enchanted 0% Pull Rate 0 / 384 Enchanted 0% Pull Rate 0 / 384 Enchanted 0% Pull Rate 0 / 384 Enchanted 0.52% Pull Rate 2 / 384 Enchanted 0% Pull Rate 0 / 384 Enchanted 0.26% Pull Rate 1 / 384 Enchanted 0% Pull Rate 0 / 384 Enchanted 0% Pull Rate 0 / 384 Enchanted 0% Pull Rate 0 / 384 Enchanted 0.52% Pull Rate 2 / 384

Which is, at the end of the game, when you have to fight your Aeons against Yu Yevons possession
R: Shivan Dragon gets +1/+0 until end of turn
Ending the game is good, if people let you dither around with a dumb artifact that made you discard a bunch of cards with no guarantee it would not get blown up before you could pop it, the game needed some help ending
Card Name Mana Cost Type Legendary Planeswalker Karn Rarity Rare rules Text Activated abilities of artifacts your opponents control can't be activated.+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile