(As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Legendary Creature - Mercenary Hedgehog Commander (CTRL to add secondary) Anthem Enduring Courage Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn
There are a few fun ways to close out the game with this combo thanks to the infinite storm, assuming you can give all your creatures haste
Archdruids Charm Archdruid's Charm is a Murders at Karlov Manor creature tutor, and the most recent entry in the cycle of Arch-charms (currently, the only one besides Archmage's Charm)
Much like the aforementioned Karmic Guide, this card can be played in a totally fair way or you can opt to break it as part of various combos with other cards
Because of that, it often plays better as a support piece than as your commander, especially in lists that already have a stronger lead plan
I would be interested in hearing your comments about the other issue I brought up concerning the two sides I do not believe that the updated art has good flavor