If you're lucky enough, it can stick around for its final chapter, hopefully winning you the game if you have an Ugin and a few other permanents lying around
You do it from hand, so its not as telegraphed as, say, Blast Zone, and its much harder to interact with an activated ability than a Nature's Claim
With that Zhalfir card, for instance, you can use the first two chapters to protect your creatures from the coming board wipe
You can print a single card if you want, and larger orders get better per-card pricing
Well, the upgrade of being able to find Lands or Artifacts gives you a lot of flexibility
Spirit of the Labyrinth Spirit of the Labyrinth is an imminently fair card draw hoser that affects all players equally, and it has an extremely fragile body thats weak to most removal spells as well as enchantment removal