If you don't care about the initiative and aren't overlapping with the party mechanic, you probably don't want to run this just for the explore
In the pictures you can see some examples
Id argue not, since Im helping you with the aim of helping myself more
A commander encouraging something as unique as mono-white-angel-typal-control deserves respect
Since it requires a turn to go off, your opponents are going to focus their efforts on either enchantment removal or player removal, so you have to be ready to weather a storm of attacks and spells if players still have a lot of cards left in their hands

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