I've recently done the two 5 Color Identity from FF: MTG on Towns and Sagas so I've been in a Five Color mood too
It stores 1200+ unsleeved, 720+ single-sleeved, or 600+ double-sleeved cards
Avoiding the agony of deciding how many mana rocks your deck needs
Graphically, the game is solid
Creature - Human Peasant Color tag templates(None) Bird Admirer Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Creature - Human Archer Werewolf Color tag templates(None) Burly Breaker Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Creature - Human Werewolf Color tag templates(None) Candlegrove Witch Coven At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn
Then you draw that many cards equal to its power