Heres what that looks like in practice: Mana acceleration
Its a lot like an Expedition Map that you dont have to use an actual spell slot on, though Urza's Cave offers limited utility until you crack it
Given how much of a departure it is for the game, it's a risk - but as we've seen with Bloomburrow 's excellent design, those risks can pay off when the homages to other archetypal fantasies are done well
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Sram is all about raw card draw, which, if youre building your deck with enough mana sources, will only give you something you want a bit better than half the time
These are the current top decks in the game