My favorite example (and one Ive used before for readers with good memories) is the design of the cycling from play cards in Urzas Destiny
"Magic: The Gathering introduces a new format with its own 20-card booster packs"
This means you can negate one damage done to this card each time it is involved in a challenge or an action does damage to it, and Support lets this card give its strength to another one of your characters when it quests, until the end of the turn
Each one of these are controlling and damaging in ways that signal to your opponent that they need to remove them as soon as they can
Green Ramp decks are a little more dynamic in their makeup and have a wider range on the % of ramp cards, the % of threats, the % of lands, the curve and anything else than the aggressive decks I have looked at like this so far
EASY TO START: Choose from Grass, Fire, or Water decks, step right into a game, and learn as you go in an easy play experience