The M.C
It's not as good as an attacker that comes out of an extra deck, but if you want to block Special Summon and hit each other, it's a good idea
Spell/Field (This card is always treated as a "Paradise Lost" card.) A Synchro or Xyz Summon using a Level 6 or higher Tuner monster as a Material cannot be negated
All these commons are in MINT UNPLAYED condition
Once per turn, if you control at least one HERO Normal Monster or a HERO Fusion Monster, you can discard a card to activate 1 of these Skills based on the HERO monsters attribute: If youve got an EARTH HERO, destroy an EARTH monster you control and a face-up monster your opponent controls If you have a WIND, blow away a face-up Spell or Trap Card A FIRE will let you return all face-up non-FIRE Special Summoned monsters back to their controllers hand A WATER HERO will get you a free draw, and until the end of the next turn, you can activate one Normal Trap straight from your hand If youve got a LIGHT HERO, you can change the battle position of a face-up monster on the field You can only get one of these effects per turn, but some of them are wildly powerful and the sheer range of options is massive
A: This event allows you to bring your device and connect to others on site for a Duel Links format, Single Elimination event