Traits of Good Multicolor Mana Ramp Cards Playable mana ramp in Commander almost always needs to have at least 2 of the following traits to justify its inclusion in a deck: Low mana cost (ideally 4 or less, lower usually being better) A permanent impact on your board A sizable mana ramp or acceleration payoff Most multicolor ramp spells simply fall short of their monocolor brethren under these criteria for a couple reasons
This specific card is adored and valued for the history it holds to both the Pokmon video games and TCG, as well as Gameboy Advance technology
Still, it could make the cut every now and again, and it can cleanly answer a lot of different threats if you enable it
Rules 09/20/16 Vehicles you control become artifact creatures and then also get +2/+0
and Pokmon VSTAR, an evolution of Pokmon V with VSTAR Power abilities that can only be used once per game due to their strength
What happened with Battle for Zendikar that allowed the set to go unplayed, but still create the most expensive Standard format in years