Sadly, there's only a moderately played (MP) sale at $417.99 to reference, which leaves plenty of unanswered questions, but also suggests cards in lightly played (LP), or near-mint (NM) condition would command incredibly high sums
But I guess which move you'll use will really matter on how many energy cards you have on Grumpig, but I would always try and have three on Grumpig, especially if it's coming in off the bench
Combined with a Blade of Selves or ways to get around Legendary restrictions, you can do some truly crazy things with it
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If you negate 800 or more damage from 1 instance this way, this card gains this effect this turn
Weakness: Fire (x2) Resistance: Grass (-30) Retreat: 1 Hop's Corviknight - Metal - HP170 Stage 2 - Evolves from Hop's Corvisquire [C] Shoot Through: 50 damage