Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase
Every Aroma monster has at least two effects: Their continuous effect is active while your LP are higher than your opponents and you control the monster, with the exceptions to that pattern being Loading

Spoiler Monsters: 3 Black Chaos the Ultimate Magical Swordsman 1 Invader of Darkness 3 Royal Archfiend 1 Skull Archfiend of Chaos 1 Duke Archfiend 3 Highness Archfiend 1 Archfiend Heiress 2 Gurifoh 1 Black Luster Soldier Soldier of Light and Darkness 1 Black Chaos the Dark Chaos Magician 2 Archfiend Emperor 2 Doom Regina Archfiend 1 Archfiend Matador 1 Miracle Raven Spells: 3 Pre-Preparation of Rites 2 Readying of Rites 3 Preparation of Rites 2 Throne of the Archfiends 1 Ritual of the Matador 2 Ritual of Light and Darkness 1 The Gaze of Timaeus 3 Archfiend Usurpation 1 Mystic Box of Chaos 1 Archfiend Strategy Traps: 1 Archfiends Ghastly Glitch 2 Stars Align across the Milky Way 1 Urgent Ritual Art 1 Archfiends Fervor 1 Red Dragon Archfiends Chain 2 Mind Shuffle Extra Deck: 1 Red-Eyes Dark Dragoon 1 Master of Chaos 1 Dark Magician of Destruction 1 Chaos Angel 1 Red Dragon Archfiend 1 PSY-Framelord Omega 1 Super Starslayer TY-PHON Sky Crisis 1 A Bao A Qu, the Lightless Shadow 1 Accesscode Talker 1 Four Charmers in Profusion 1 Selene, Queen of the Master Magicians 1 Masterking Archfiend 1 S:P Little Knight 1 ASHLAN U1000 1 Cross-Sheep Variant Four: Chaos Ritual with Hecahands Illusion Replays: If the embedded video does not function properly, check out this video on YouTube

UR Ultra Rare Eradicator Epidemic Virus X TRAP Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap)
Activate during the End Phase
Draw two cards by discarding a Lightsworm Monster and sending the top two cards from your deck to the graveyard