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These make up most permanents that use charge counters, so Zimone will always be able to add more counters
Instead, when you pay a creatures impending cost, it enters with a number of time counters on it equal to the number listed next to the impending keyword
Twilight Prophet Tymna the Weaver Tymna the Weaver Umbral Collar Zealot Underworld Coinsmith Unrooted Ancestor Valgavoth's Faithful Vampire Envoy Venerated Stormsinger Vengeful Reaper Venomous Hierophant Viconia, Drow Apostate Vile Deacon Vito, Thorn of the Dusk Rose Vivisection Evangelist Vizkopa Confessor Wandering Mage Wayward Disciple Whisper, Blood Liturgist Withered Wretch Yawgmoth, Thran Physician Yawgmoth, Thran Physician Zoraline, Cosmos Caller
"Politics" -- which I define as cards that seek to manipulate your opponents decisions towards a desirable outcome -- is a more accurate descriptor, but the numbers aren't high there either: I count 4 additional cards that manipulate your opponents like Mirkwood Trapper, which combined with 6 voting cards and 1 voting payoff card that can reward opponents equals
Put simply: Investigate plus token doubling leads to a lot of artifacts fast, and usually a lot of card draw soon after