Here are our general thoughts: Bracket 1: Exhibition Players expect: Decks to prioritize a goal, theme, or idea over power Rules around card legality or viable commanders to have some flexibility depending on the pod Win conditions to be highly thematic or substandard Gameplay to be an opportunity to show off your creations Generally, you should expect to be able to play at least nine turns before you win or lose
Krakens are famously a larger creature
Waterfront Bouncer (Masques/Nemesis/Prophecy) The best non-rare Spellshaper, Waterfront Bouncer was perhaps the most powerful common in the format in and of itself
Admiral Beckett Brass is the main commander for Pirates, which offers a ton of effects that create Treasure tokens
Typically, I wouldn't build a deck that leans heavily on consistently having my commander on the field
1 Buying In Bulk Buying individual cards is fine, but what if you want to buy in bulk