Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
No matter what you roll, being able to draw cards late is pretty nice
Perfect for collectors of CCG individual cards, this card is a great addition to any collection
When he enters the field or attacks, the player searches the top six cards of their deck for Equipment cards and puts them on the battlefield
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If you cast this Alchemy instant in response targeting the Vesperlark, it could target itself with its ability to cause an infinite loop where it died and came back