This card is hard to deal with, as it requires damage to already be on it before it can be knocked out, making it a two-turn task for many decks
Not really much of a Modern card out of Modern Horizons 2, but I guess not everything can find a place in that format
Now, granted, those decisions are usually terrible - like deciding to try out the forbidden soup or needing to wear the fancy new black ring you found - but theyre still an integral part of the RPG
Not only does this card serve as an extra land drop, but it's also a good draw engine to add to the deck
One notable Normal Monster is Ancient Jar, a monster that predates the similar Morphing Jar Effect Monster cards and the only Normal Monster member of the Jar archetype as well as the first member
This card having haste solves a problem I have with the saga creatures, which is how little they participate in combat