You get to hit your land drops, you have cards to discard to effects (and perhaps recur with others), and youre thinning your deck to ensure that subsequent draws have a higher chance of being spells than lands
But let's not daydream on future White card draw, let's talk about the card we just got
The options that remain are [Card]Thoughtseize[/Card], [Card]Spell Queller[/Card], [Card]Spell Pierce[/Card] and [Card]Metallic Rebuke[/Card] artifacts are so ubiquitous and powerful in this format that Im giving Rebuke a pass on the enabler front for now
ST15 features a deck featuring the Whitebeard Pirates, who fight with the power of their leader and a huge hand
Noctis, Prince Of Lucis We Did It, We Broke Aetherflux Reservoir Despite introducing tons of artifacts, an Equipment in particular, Final Fantasy didn't make much of a dent on artifact decks
Lets go over each games functionality, where theyre comparable, and where theyre separate