Much as I yearn for larger sets and the replayability they enhance, bonus sheets reskinned reprints that appear in about a third of packs do take the edge off
Some cool options, like Caretaker's Talent and Spellbook Vendor cards where a single cards addition adds to what you can do
In the comprehensive rules for Magic, adventures are described in the glossary as cards with a two-part card frame (one part of which is inset of the left) on a single card. Well talk about and clarify some frequently asked questions in just a second, but if you want to take a look at the nitty gritty of adventures check out Rule 715
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Starting at 6 loyalty, it's totally reasonable to use the -3 ability on the turn Chandra, Awakened Inferno comes down, sweeping smaller creatures off of the board
The introduction of job select, saga creatures, and sidequests turn Magic into a complex battlefield where accumulated value is a big deal