Linear decks are ones that are centered around a core set of plays, the rest of the deck is designed to make that core play happen as often as possible or to maximize the advantage in game state from doing so
If 1 flip lands on heads, you have to target 1 card you control and destroy it
I will say though, as someone who collected a lot of Pokemon cards, I never even attempted to play the game itself
A small curiosity: before being nerfed, Innervate used to generate 2 mana at no cost, allowing players to perform: Innervate, Innervate, and a five-mana card on the first turn
revolves around a few key cards that work in tandem to provide strategic advantages
Theres always incentive to wheel and deal, and players motives shift moment to moment, rewarding those who can read the field and know how to put pressure on trading partners at exactly the right time