The deck features enter the battlefield triggers including graveyard hate (Angel of Finality), Bolster (Anafenza), artifact/enchantment removal (Angel of the Ruins), creature tokens (Blade Splicer, Emeria Angel, Regal Caracal), flicker (Charming Prince, Restoration Angel, Flickerwisp), reanimate (Emeria Shepherd, Karmic Guide, Sun Titan), venture (Nadaar, Radiant Solar), fetch (Solemn Simulacrum, Ambitious Farmhand), creature removal, life gain, and much much more
One is as though nothing is a miracle
/ Jurassic Park Why Stop At Just One Park
Rather than talk about specific cards I am just going to list the good and appropriate stuff for each of the three options and talk about what that colour does for the archetype
[casthaven]Entreat the Angels[/casthaven]
Dark Impostor Dark Impostor exiles creatures and steals their activated abilities