In this regard you can play very politically with Kraj, adopting a pseudo-Group Hug style until you suddenly win out of nowhere with the right combination of abilities
Tinybones, the Pickpocket Being able to cast permanent spells from opponents graveyards is pretty strong, even if you have to deal combat damage to them first
Burrowguard Mentor One green, one white creature Rabbit Soldier */* Uncommon Trample Burrowguard Mentors power and toughness are each equal to the number of creatures you control
Itll overcharge an opponent once for a removal spell, which will almost always take Kopala out, and it does nothing to protect your merfolk in the face of an oncoming wrath
Note that, with too few actual plane cards in the deck, the game could get into a degenerate loop when you continuously reveal phenomenon cards -- hence the warning about minimum deck size
There are no rules that dictate which direction, clockwise or counterclockwise, one must rotate a permanent to tap it, so how do you keep track of which tapped flip cards are flipped and which aren't