White ramp in Commander has improved dramatically, offering strong catch-up land ramp, Treasure production, and artifact-based acceleration that keeps pace in multiplayer EDH, giving mono-white Commander decks more viable ramp options than ever before
(But if your opponent wants to call a flavor judge on you for including a Vampire in their Zombie tribal deck, that is 100% acceptable.) Splashing for blue gets you Wharf Infiltrator and Pull from Tomorrow
It can be discarded to get rid of one creature or cast/copied to wipe away a board full of critters
How many removals in a Commander deck
Its just a 1/1 dog, but when the moment comes, it gives its life to protect one of your other creatures, making that target indestructible until end of turn
If you somehow have no cards in hand, Psychosis Crawler will die from having zero toughness